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What Happens if WoW...
Cute pets and cool looking mounts won’t be the only thing you see here. Wow isn’t going F2P, but if Blizzard decides to be un-Blizzard-like then you can expect a few changes. WoW would still be the exact same game, only way, way more annoying to...More Info
Cute pets and cool looking mounts won’t be the only thing you see here.
Wow isn’t going F2P, but if Blizzard decides to be un-Blizzard-like then you can expect a few changes. WoW would still be the exact same game, only way, way more annoying to get into and far less accessible.
Yep, that’s right. The subscription wouldn’t go anywhere. Players would still be given the option to pay the same they always have and have the exact same experience they have always had in-game. This subscription would be Blizzard’s VIP pass and players would use this to gain access to locked parts of the game. Oh yes, there will be locked parts.
Of course Blizzard would make their raids restricted to paying players. Want to raid? You’ll need to be a VIP. Even the newbie raid finder or whatever the heck they’re calling it these days would require you pay the subscription. Dungeons would be restricted. They’d limit the number of dungeons you can run in a week or cycle in “Dungeons of the Week” that are free for players. Want access to them all? Pay to unlock or become a VIP.
Epic gear or maybe raid level gear (they would probably add a new color to signify “paid gear) would undoubtedly be restricted in some fashion, probably for VIPs or some cash shop validation only. You’re welcome to wear the blues you find in the Dungeons of the Week, though! [Read more…]more info
For a while, Blizzard followed a “bring the player not the class” mantra… or tried. Now whether or not they actually stick to this isn’t really what I want to debate. My big question here is why can’t it be both? Why can’t we look to the person who plays their class best AND plays a class that brings something interesting, unique, and needed to a group or raid?
I believe that every class should offer something useful and be so different from the other classes that you can’t so easily bring one over the other. I want to make a distinction here that I’m not saying every class should be mandatory. I’m saying that no class should be at a distinct advantage, and no class should be unwanted. If two DPS classes are both LFG, one should not be at a disadvantage because their DPS is inherently inferior and they offer nothing else to a group but their raw damage output.
Similarly, I don’t think that every class should be an easy ‘push a button and win’ combination. If Rogues are the “best melee DPS”, not every Rogue should be the top DPS. If Clerics offer the best direct heals, not every Cleric should immediately be the best healer just because they play a Cleric.
And lastly, no one class should be able to do everything. Duh [At least you’d think so.] Homogenization is a detriment to fun.
TLDR: Balance the classes, please. And while you’re at it let truly skilled players stand out above the rest. Bring the player, AND bring the class, for the RIGHT reasons.more info
Blizzard are getting ready to unleash patch 2.3.0 for Diablo 3 and have released an update to show what’s coming including a new video preview.
Not only does this patch bring new sets but there are also updates to older sets which should spice things up a bit. The patch update will also be followed by the launch of Season 4 which will come with new Seasonal Legendary Items to find and there’s at least one item per class.
This Diablo 3 2.3.0 update is a big one with the inclusion of Kanai’s Cube which players have been getting to grips with on the PTR over the past few weeks.
The patch will likely roll out in a couple of weeks so there’s still time to check out some of the changes on the PTR.
We’ve added three new sets and updated two old ones! In Patch 2.3.0, you’ll be able to adorn your Crusader in the Seeker of the Light set, and unleash limitless Blessed Hammers upon your enemies after descending upon them with Falling Sword. The gods strike through your Monk’s Seven Sided Strike with Uliana’s Stratagem while turning your enemies into living weapons with Exploding Palm. The Spirit of Arachyr will let your Witch Doctor unleash the frightening potential of Hex and Corpse Spiders as they ensnare and poison those who stand before you.more info
Devolver Digital have amassed quite the impressive collection of games in a relatively short period of time, and that very catalogue is currently part of a Steam weekend sale. I know, Thursday isn’t the weekend. Steam is weird like that.
Since publishing Hotline Miami back in 2012, Devolver have expanded beyond their Serious Sam comfort zone into (primarily) slightly offbeat and unusual indie titles. Games like Hatoful Boyfriend (pigeon dating), The Talos Principle (philosophical puzzling), Not A Hero (bunny-influenced side scrolling mayhem) and Luftrausers (score attack plane heroics) are all part of the sale line-up with varying discounts.
Check the link above for a full run-down. Some games have 90% off, and even the relatively new Ronin has 40% off the asking price. OlliOlli2 came out just this week, but that has 25% off too.
Devolver Digital also appear to have put together a pretty substantial collection of films, which I’m not really familiar with at all. Men With Beards sounds like a promising title, but I don’t have specific recommendations there.
The sale runs until 18 August (probably at 10am Pacific, that’s the usual cut-off point).more info
I’m participating in the Early Access for the upcoming tanktical MMO shooter game Armored Warefare (AW).
AW’s developer, Obsidian Entertainment, has taken the savvy approach of creating a better version of World of Tanks (WoT). In particular, AW is looking to address 3 problem areas in WoT:
The community has picked up on this as discussed in a thread in the WoT sub-Reddit today.
Obsidian’s approach is very different compared to what Gaijin did with War Thunder (WT). I skipped WT completely, because I was not convinced that WT would be a better game than WoT because it was seeking to differentiate itself in areas that didn’t need improvement or weren’t issues.
Early Access for AW in NA is $15 USD, which is a very reasonable fee, at least compared to a lot of other games where you have to pay $60+ to be a willing alpha/beta tester. AW is definitely worth a look.
In this article, I’m posting a series of videos covering AW in Early Access / Beta. Given that I’m a WoT veteran, in these AW videos I’ll discuss the similarities and differences in the mechanics of WoT and AW.
If you’re playing AW, I’d love to hear your thoughts, especially how it stacks up to WoT.
Early Access #1: First Impression, M113 Gameplay
In this video, I play my first battle in the M113, one of the two starter tanks in Early Access, on the Port Storm map. I finish with 5 kills and 6th in damage in a very narrow victory – only 14 HP separated the two sides.
The M113 is a mobile tank with a high-DPM / low-penetration autocannon. I didn’t realize it when I played my first battle in the M113, but it’s an AFV (Armored Fighting Vehicle) and therefore a scout in AW.
To be clear, I have no intention of quitting WoT: I’m still enjoying it, WoT scratches the itch for me of a high skill cap PVP game, and I’m within spitting distance of Unicum (top 1%) for my account with silver ammo only.more info
The game worlds, which now will be switched live, provide especially the more aggressive conquering players with ideal conditions for faster castle takeovers and epic battles.
Right from the start, there are not only more resources and bigger storages but also more troops and subjects in every castle. “Free castles” develop further than before becoming even more attractive targets. Beware though: The beginner protection ends earlier too!
“We come up with these battle worlds, following requests from the community to make ‘Lords & Knights’ even faster and more action-packed.”- said Torben-Lennart Böge, co-founder and Head of Game Design at the Hamburg game developer Xyrality.more info
The latest Guns of Icarus newsletter says that steampunk airship multiplayer title’s new and improved UI is the result of 23,124 words worth of player feedback. Muse says that the preceding UI tweaks were not well-received by the game’s community, so the devs took it upon themselves to come up with a “minimalist” UI that still manages to convey all the info you need fill your enemy’s airship full of holes.
Muse has also introduced Clash at Blackcliff, a reworked two-vs.-two deathmatch that ignores capture point mechanics for pure, unadulterated carnage set among rusting pipes and darkened cliffs. There’s more in the latest newsletter, which you can view via the link below.more info
The next version update for Final Fantasy XI doesn’t bring the end, but it does bring the continuation of the end. The second chapter of the Rhapsodies of Vana’diel storyline will be implemented with the update, continuing the story that’s wrapping up more than a decade of history for the game. It’s so much story that the existing game can’t even contain it.
Yes, the new missions will include a new area, along with several of the eponymous rhapsodies with new effects and more cast members pulled from throughout the game’s history. The version update is slated to arrive in August, so if you want to catch up on the concluding storyline before it goes live, you’ve got a little time.more info
GTArcade is excited to announce the release of a new browser game Magerealm! The top game developer and publisher of 2014 is incredibly proud to bring players its first ever 3-D browser game: Magerealm! Independently designed and produced, with four character classes, and many heroes and angels at your disposal to diversify your experience, Magerealm is an incredible fantasy ARPG that will blow you away. The game perfectly combines great role playing with intense action by creating a mystical world full of adventure and peril, while not leaving out the fundamentals of any RPG games: highly customizable characters, skills, and much more! The world of Magerealm is full of infinite possibilities that allows players to write their own legacy exactly as they wish. Magerealm closed beta will begin on June 4th for all players.
This is Magerealm!
As an elite Mage sent by the Council of Magic to look for the 7 legendary relics to save the world and defeat the evil Lord of Demons, players are drawn into an epic war for the control of ancient relics. Along the way, you will discover secrets, encounter enemies and find allies when you least expect it. Long story short, Magerealm will enthrall you with its characters, graphics, plot and much more.
Choice and Complexity!
In the world of Magerealm there are countless ways to increase your strength so that you can face any challenge along your journey. Runes, angels and heroes are just the tip of the iceberg when it comes to the infinite possibilities that Magerealm provides for players. What your team looks like, who you want fighting by your side through thick and thin and ultimately, what legend you become is all up to you.
The Teaser Site
At GTArcade we know that no matter how much we say about our games, players want a first hand look at the game and its potential themselves. That is why we have launched a Teaser Site for you guys at. On this site, you can get a first look at two of our classes: The Spellmaster and The Realmguard. You also get a look at some special items available for closed beta players as well as some look of our monsters and dungeons. We are really excited about the prospect of this game and so should you! Help us get the word out by sharing our site on Facebook and Twitter; tell your friends about us and we hope to see you soon in Magerealm! Are you looking forward to the Closed Beta as much as we are?
The Trion Worlds team recently returned from a trip to Korea following a meeting with ArcheAge developers XLGames in which they discussed upcoming new content, mechanic adjustments and the availability of the often requested character & server transfer ability. ArcheAge enjoyed a successful launch under a free-to-play banner and continues to prove popular as over 1 million players have registered their interest to play.
The Western community has been a little sour of late as they learned the Korean version of ArcheAge has long featured the ability to transfer character between servers, but the time restraints and manual work involved has limited such a feature launching in the West. In a new post on the official forums Community Manager Scapes offers players additional details on the reasoning’s behind the delay of Western character transfers and also addresses concerns surrounding server merges and community shakeups.
We do not currently have plans to merge servers in the traditional sense. Instead, we plan something altogether different and look forward to revealing the plan as soon as we work out the details.
As we get closer to being able to offer server transfers, a list of frequently-asked questions will be published well in advance of the service being made available. We welcome your feedback about this on the forums and look forward to being able to allow you to change which server your hero calls home!